2014-10-30

Destiny: Hive Environments


This was meant to be a gladiator's arena where Knights could test their strength.

This piece centered around a wizard's experiment, barely under control.









A soft cocoon room to contrast all the hard Hive architecture.

Destiny: Shrine of Oryx


Some sketches of the shrine's center prop.


An early version of the shrine.



Destiny: Hive Hallways

Hive architecture went through a lot of exploration before it felt right. 









A quick 3d massout that I planned to paint over but ultimately left alone.


Some Hive prop shape exploration.




Destiny: Mars Transit Night Version

This piece was an alternate version of my Mars Transit painting.  It was done to show the lighting team what our nighttime could feel like.


Destiny: Venus Archive Coolant Pump

This was meant to be a prop in the Archive mission on Venus.

2014-10-12

Hi reddit!

Looks like I got reddited yesterday... most views in one day since I started back in 2006! Thanks for looking, everyone.  :)

http://www.reddit.com/r/DestinyTheGame/comments/2j1gal/the_concept_art_for_this_game_is_amazing_check/

If you like my work, make sure to check out links to my friends that have worked on Destiny as well.

Adrian
Darren
Isaac
Jesse
Joe
Ryan
Jaime
Kekai
Steve

2014-10-09

Destiny: Early Human Colony Exploration, Venus Variants





Destiny: Early Human Colony Exploration

Doing concepts with linework can be fast and versatile







Destiny: Early Human Colony Exploration

Very early concepts for the human architecture on Mars and Venus.  Art direction required that the buildings have recognizable floors and windows, so as to maximize familiarity.





Destiny: Hive Thrall Head Exploration



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